Comments on: Horror Glitches (NES) https://cinemassacre.com/2011/10/12/horror-glitches/ Fri, 01 Aug 2014 12:32:48 +0000 hourly 1 https://wordpress.org/?v=5.5.3 By: chris jackso https://cinemassacre.com/2011/10/12/horror-glitches/#comment-161228 Fri, 01 Aug 2014 12:32:48 +0000 http://cinemassacre.com/?p=10163#comment-161228 “no” lol

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By: nammm3 https://cinemassacre.com/2011/10/12/horror-glitches/#comment-153833 Tue, 25 Mar 2014 03:14:11 +0000 http://cinemassacre.com/?p=10163#comment-153833 The halloween episode of when AVGN beats ‘Ghosts N’ Goblins’ was sooo epic! Lol. Nice-weird glitches Mike! The only one i’m ”meh” about was the last glitch

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By: DmazesAVGNnesfan https://cinemassacre.com/2011/10/12/horror-glitches/#comment-112907 Sat, 02 Jun 2012 16:43:02 +0000 http://cinemassacre.com/?p=10163#comment-112907 First comment as a member James and Mike FTW

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By: HoloDrake https://cinemassacre.com/2011/10/12/horror-glitches/#comment-105998 Wed, 21 Mar 2012 23:21:48 +0000 http://cinemassacre.com/?p=10163#comment-105998 Motherfucker Mike copied my Dr. Jekyll glitch O_O
http://www.youtube.com/watch?v=2MIAxUnbU8U&context=C4452af3ADvjVQa1PpcFMaWryFgxxf6ZyzkQPQPBt4ZIocHP-XASY=
I posted it a year before this video

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By: Hugoso https://cinemassacre.com/2011/10/12/horror-glitches/#comment-102971 Thu, 08 Mar 2012 00:32:19 +0000 http://cinemassacre.com/?p=10163#comment-102971 Mike is a nerd in a sick, boring way.

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By: binghamkolby https://cinemassacre.com/2011/10/12/horror-glitches/#comment-101209 Tue, 28 Feb 2012 05:27:06 +0000 http://cinemassacre.com/?p=10163#comment-101209 the glitch in Ghosts N Goblins can be explained quite easily, every NES cart has two graphics chips, one loads the tiles and sprites of the game into the RAM, the other loads a script that gives the CPU instructions on where to put the Tiles/Sprites in game, when you glitch out of the map and move beyond that script, the cpu will retain the same script, the only difference is that its now writing into other graphics in the RAM, which causes really fucked up things to happen

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By: Fool_of_a_Took https://cinemassacre.com/2011/10/12/horror-glitches/#comment-100841 Sun, 26 Feb 2012 14:37:22 +0000 http://cinemassacre.com/?p=10163#comment-100841 Wait, that thing from Dr. Jekyll and Mr. Hyde is a GLITCH? I thought it was just part of the game. Seems on par with the rest of that mess of a game.

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By: ljngamessuck https://cinemassacre.com/2011/10/12/horror-glitches/#comment-86863 Mon, 02 Jan 2012 23:23:24 +0000 http://cinemassacre.com/?p=10163#comment-86863 how do you find these!!

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By: meh https://cinemassacre.com/2011/10/12/horror-glitches/#comment-79071 Sun, 13 Nov 2011 19:56:33 +0000 http://cinemassacre.com/?p=10163#comment-79071 I know one for donkey kong 64

I found it by accident

I ran off the edge of the highest cliff by accident
but just before I fell off I pressedup on the c button
and I survived the fall

I tried it again and it worked again
but you have to hit it just right, just before the jump it’s pretty cool

you’ll slow down before you hit the ground

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By: dangermike https://cinemassacre.com/2011/10/12/horror-glitches/#comment-78601 Sun, 06 Nov 2011 04:30:31 +0000 http://cinemassacre.com/?p=10163#comment-78601 It’s not exactly a horror game, but one of my favorite glitched-the-fuck-out environments on NES was in Rygar. In the screen transitions of the overhead maps, you can enter them airborne from jumping, then rapidly move back and forth between the screens and slowly make your way onto the normally inaccessible grassy plateaus. Exiting the screen in a normally blocked direction can lead to all kinds of weirdness, similar to the g’n’g glitch in the video or the metroid 1 doorway trick that lets you climb through ceilings.

Ah, nostalgia. Thanks for the smile, nerd.

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