Also, this doesn’t mean I condone sloppy programming. I’m just saying.
And also-also, this is why Sivak should be COMMENDED for creating Battle Kid. He went from little to no programming experience to making a legitimately amazing game (let alone for the NES) from scratch. Did all the coding, game play, .. and the music… and the graphics.. and…
It’s really a feat I haven’t seen accomplished ever. Sure there have been plenty of homebrew NES games. These are on the scope of something like.. Reversi or Tetris however, not a full Capcom NES era quality game. That is all. Praise Sivak.
]]>You can’t ‘port’ something to the NES. Well you can, but you can’t JUST port something to an NES.
‘Porting’ to the NES equals an entire re-write. You have no idea how much modern computing and programming does for you every single step of the way.
Coding on a modern PC? It’s cake (relatively).
Coding in 6502 Assembly, line by line, for an NES? .. Seriously, thousands of times more complex.
It’s becuase the NES was so simplistic and SLOW that you have to pay attention to (literally.. not a joke) every single bit that is being processed, when it’s processed, including hacks and trade offs to get the most out of every single nanoseconds IN BETWEEN frames to get ANYTHING done.
A modern pc? Yeah, you can throw the worlds sloppiest coding at it and as long as it’s logical it will be playable on anything from the last 10 years.
<– Professional Software Developer.
]]>If you check out http://steamcommunity.com/greenlight/ it has all the info their
]]>Imagine the AVGN reviewing his own game!! Now that would be epic!
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