Comments on: Indiana Jones and the Infernal Machine (N64) https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/ Sat, 07 May 2016 05:58:44 +0000 hourly 1 https://wordpress.org/?v=5.5.3 By: Truth https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-194598 Tue, 29 Dec 2015 06:06:17 +0000 http://cinemassacre.com/?p=29888#comment-194598 In reply to Smokingspoon.

Exactly, if any of them decided to press the start button, that would have brought them to their inventory which includes health packs and antidotes, and they’re hating on the game because they couldn’t figure out what most people did in less than 5 minutes

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By: Jean-Leon Groenewald https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-185963 Tue, 29 Sep 2015 22:48:27 +0000 http://cinemassacre.com/?p=29888#comment-185963 Wow….you guys blame the game for your own stupidity. “This game has a fatal flaw! Yuk yuk yuk”
You know what has a fatal flaw? This site, ever since mike reared his annoying face on it. Couldn’t even make it past the tutorial. Fail!

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By: Ben_from_G-town https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184705 Mon, 07 Sep 2015 00:03:15 +0000 http://cinemassacre.com/?p=29888#comment-184705 That’s an infernal game, alright. To still be poisoned even after you die is idiotic.

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By: Kaede Kisaragi https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184482 Wed, 02 Sep 2015 02:55:58 +0000 http://cinemassacre.com/?p=29888#comment-184482 …James, Mike, go to your corners and don’t come out until you learned gaming basics 101 again.

None of you thought of pressing start to see if there was an inventory? Or remembered skulls in videogames either mean death or poison?

I’m frankly surprised, James and Mike usually are awesome videos, this one left me frustrated. I played this game back when it came out, I was a only 10-11 years old. And I didn’t need to read the manual or even know english (I’m from Brazil) to think about pressing all buttons to see what they do.

I agree about the ‘saving poison’ problem though, I had forgotten that happened.

Wish any of you had thought of asking how Indy’s gun has infinite ammo XD Though since you never got to the part where you find guns with non-infinite ammo, I can’t really expect you to.

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By: Aaron1375 https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184466 Tue, 01 Sep 2015 18:00:34 +0000 http://cinemassacre.com/?p=29888#comment-184466 My guess is they saw the success of Tomb Raider and tried to make an Indy game using the same style of play and failed miserably.

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By: KingMike https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184453 Tue, 01 Sep 2015 15:06:51 +0000 http://cinemassacre.com/?p=29888#comment-184453 I thought I read this game was ported from the PC entirely by one guy. It feels like it. 🙁

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By: Jack Jones https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184452 Tue, 01 Sep 2015 14:45:39 +0000 http://cinemassacre.com/?p=29888#comment-184452 Oh, another thing.

The game was ported by Factor 5 and only one of the original LucasArts programmers was involved so, largely, it wasn’t LucasArts fault that the N64 port sucks the most balls.

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By: Jack Jones https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184451 Tue, 01 Sep 2015 14:41:35 +0000 http://cinemassacre.com/?p=29888#comment-184451 In reply to Bruno Delmastro.

I agree with that. It didn’t happen on the PC, because we got to save whenever we wanted and didn’t rely on checkpoints.

Give the PC version a go.

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By: Jack Jones https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184450 Tue, 01 Sep 2015 14:39:41 +0000 http://cinemassacre.com/?p=29888#comment-184450 In reply to bud.

I agree with you wholeheartedly, but I played this game as a kid (the PC port was different and, I believe, superior) and have only fond memories of it.

That’s why watching this video was hard for me, as they’re criticizing a game I really like, with most of their criticism stemming from a clunky checkpoint mechanic (which didn’t exist on the PC, to be fair) and not checking the inventory for the antidote.

The rest I can agree with and, on later stages, the game gets more intense as you fight both the soviets and the creatures protecting the trinkets that power the Infernal Machine.

Also, I understand that was done on the spur of the moment, yet I can’t avoid but feel ambivalent about it. I wish they’d give it another chance…

The PC one, I mean, not the N64 shitty port.

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By: Jack Jones https://cinemassacre.com/2015/08/24/indiana-jones-and-the-infernal-machine-n64/#comment-184448 Tue, 01 Sep 2015 14:24:37 +0000 http://cinemassacre.com/?p=29888#comment-184448 To be honest, the N64 version of this game does suck major balls, forcing you to continue from the checkpoint while still poisoned, but IIRC, you start the game with some medkits and medicinal herbs.

Also, like in Tomb Raider, you have to holster your weapon in order to climb.

I don’t know why, but this episode of J&MM is the only one where I didn’t even crack a smile. Maybe it’s because I really liked this game (played it on the PC), even though it was a bit clunky to be Tomb Raider-esque. I have very fond memories of solving all puzzles and beating the game by myself.

By the way, to those who haven’t played it, the main gist is that the Soviets are looking for the power source of a Babylonian god and a quartet of magical trinkets are used to power the afforementioned Infernal Machine.

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