Comments on: Ghostbusters (NES) James & Mike Mondays https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/ Thu, 01 Sep 2016 07:32:42 +0000 hourly 1 https://wordpress.org/?v=5.5.3 By: Andrés Ibáñez Carrillo https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-202383 Mon, 15 Aug 2016 04:19:02 +0000 http://cinemassacre.com/?p=31353#comment-202383 In reply to Andrés Ibáñez Carrillo.

Im sorry!!! xDDD this is the link:

https://www.youtube.com/watch?v=FaVoReJaEkk

]]>
By: Andrés Ibáñez Carrillo https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-202382 Mon, 15 Aug 2016 04:17:42 +0000 http://cinemassacre.com/?p=31353#comment-202382 Hey, Nerd, please, check this out!!! Do you know this NES version of Ghostbusters II? It is a production of Hal, published in 1992. I had never seen this before, and is a very good version compared with the other shits related to Ghostbusters in 8 bits. Mi nombre es Andrés y te envío saludos desde Chile.

PD: I miss the REALLY ANGRY nerd in your show…

]]>
By: Josh Mcgill https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201606 Thu, 14 Jul 2016 20:35:14 +0000 http://cinemassacre.com/?p=31353#comment-201606 I’ve always loved how the Ecto-1 and other cars look like rejected enemies from Spy Hunter. ?

]]>
By: MrCredibility https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201395 Fri, 08 Jul 2016 16:56:07 +0000 http://cinemassacre.com/?p=31353#comment-201395 I wish James, Mike and Bootsy were the new Ghostbusters. I bet a Ghostbusters style movie made by James would be insanely good!

]]>
By: Pablo1989 https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201368 Wed, 06 Jul 2016 12:26:36 +0000 http://cinemassacre.com/?p=31353#comment-201368 Conglaturation!
You have not completed this great game in this episode.
And Prooved the glitch of our culture
Now go and rest our heroes.

]]>
By: The Wicker Man https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201367 Wed, 06 Jul 2016 05:14:49 +0000 http://cinemassacre.com/?p=31353#comment-201367 Commodore 64 version is the best. Great music, can choose a variety of cars, no need to collect gas and no fucking stairs stage!

]]>
By: Paulballsftw https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201358 Tue, 05 Jul 2016 22:58:15 +0000 http://cinemassacre.com/?p=31353#comment-201358 I used to use the Max controler too for this game. The reason why there was only 3 was because there was originaly only 3 ghostbusters. The reason why they had hats is to make them all match lol.

]]>
By: Ghoshtbushterrzz https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201357 Tue, 05 Jul 2016 22:19:18 +0000 http://cinemassacre.com/?p=31353#comment-201357 now this is my game. love it

]]>
By: bud https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201356 Tue, 05 Jul 2016 20:30:29 +0000 http://cinemassacre.com/?p=31353#comment-201356 In reply to DotS.

That’s hilarious. It’s like saying it with a southern drawl. Anneeasss.

]]>
By: John Frensley https://cinemassacre.com/2016/07/04/ghostbusters-nes-james-mike-mondays/#comment-201354 Tue, 05 Jul 2016 17:44:58 +0000 http://cinemassacre.com/?p=31353#comment-201354 Why the glitch works: Once the stairway stage starts, a single-byte variable in the programming holds the number of “lives” the player has. This number of lives is “unsigned”, meaning it does not store a negative. Therefore, the number of “lives” is a number that ranges from 0 to 255 (just like rupees in Zelda 1, incidentally). But the ghost behind the door takes away TWO lives. So you lose 2 lives to the floating ghosts purposefully so you have only 1 left. Then you open the monster door which takes away 2. 1 minus 2 is -1, but the programming doesn’t check for this. Instead, 1-2 wraps around to 255, which makes it seem like you have infinite lives.

]]>